Top

We have updated our Privacy Policy Please take a moment to review it. By continuing to use this site, you agree to the terms of our updated Privacy Policy.

Search Results for: cards and games

Showing 49-72 of 488 results for cards and games

Card Play Made Easy 3

Card Play Made Easy 3

Contributors

Andrew Kambites, Ron Klinger

Price and format

Price
£6.99
Format
Paperback
Most of the contracts that you play are suit contracts. The presence of a trump suit provides more choices and also more dangers.

This third book in the Card Play Made Easy series deals solely with trump contracts – and aims to impart skills that are not too difficult to recognise and to put into practice. The topics include how to create more winners and how to eliminate losers, how to spot the defenders’ plans and how to thwart them and how to choose the best line when you have a number of options.

Chapters 1-7 end with a collection of declarer problems on the relevant area and the recommended line of play for each. After the final chapter there is a lengthy quiz on all aspects of the book, plus the solutions.

After studying the advice and deals in these pages, you are bound to become a more successful declarer.
The Mind Benders Card Deck

The Mind Benders Card Deck

Contributors

Scott Kim

Price and format

Price
£16.99
Format
Cards
Smart, addictive, challenging, fun, and good for the brain-here, in an irresistible card deck, are more than 150 truly satisfying, mind-expanding, full-colour puzzles.

It’s like salted peanuts for the puzzle aficionado and boot camp for the neophyte who wants to give his or her mind a workout.

Created by puzzle master Scott Kim-a contributor to Games and Discover magazines-The Mind Benders Card Deck is a cornucopia of spatial puzzles, number challenges, wordplay, visual conundrums, and more. The puzzles are categorized by type but distributed in a mixed fashion (i.e., a word puzzle next to a number puzzle next to a visual stumper). Readers can move card by card, working different parts of the brain-or easily find their favourite type of puzzle, going from easy to challenging.
Test your knack for patterns with Dot Matrix.

Put the pieces together in Assemblies.

Deduce the secret word in Letter Swap, or untangle the mangled phrases of Lost in Translation.

Plus discover cool twists on Sudoku, far-out ambigrams, Wordezoids, mazes, and number crunches.

Answers are included upside-down at the bottom of each card.
Noisy Animals (A Matching Game)

Noisy Animals (A Matching Game)

Contributors

Laurence King Publishing

Price and format

Price
£12.99
Format
Cards
Does a duck roar? Does a dog hiss? In this box you’ll find 25 animals and birds, and 25 cards showing the sounds they make. Match them up so the duck can quack and the lion can roar again!

Have fun making the sounds and learning about the calls and cries of the animal kingdom – and when you’ve matched all the cards, you can turn them over and use them again to play a memory game.
Wild Cards: Ace in the Hole

Wild Cards: Ace in the Hole

Contributors

George R.R. Martin

Price and format

Price
£12.99
Format
Paperback
The return of the famous shared-world superhero books created and edited by George R. R. Martin, author of A GAME OF THRONES

Decades have passed since the first victims of the Wild Card virus appeared in public life. Transformed into Aces – with useful and remarkable powers – or Jokers – deformed and twisted – the virus has changed lives. But not all mutations are easily identified.

As campaigners converge on Atlanta for the Democratic Party Convention, one man sets his final plan into motion. Gregg Hartmann, outwardly normal, polite and serious, is in fact secretly a sadistic murderer with terrible psychic abilities. He also has an insatiable lust for power.

And what better hiding place is there than being in the race for the most protected, public and powerful role in the world? If Hartmann can secure the Democratic nomination, he may well become the President of the United States. But there are those who would stop him …

Edited by George R. R. Martin with assistance from Melinda M. Snodgrass, this mosaic novel also contains work from Victor Milan, Walter Jon Williams, Walton Simons and Stephen Leigh.
Wild Cards: Aces High

Wild Cards: Aces High

Contributors

George R.R. Martin

Price and format

Price
£12.99
Format
Paperback
More exciting adventures from the longest-running shared world superhero series created and edited by George R. R. Martin, bestselling author of A GAME OF THRONES

30 years after the world changed, the victims of the gene-altering ‘Wild Cards’ virus face a new nightmare.

The place is New York City, home of Aces High – the glamourous lounge for superheroes, high atop the Empire State Building – and Jokertown, the squalid residence of the city’s deformed underclass. The victims of the Wild Card Virus are no longer new and strange, but neither are they accepted by a world that still fears them. But as a new decade dawns, all eyes are drawn to the skies, and the Wild Cards may be the planet’s only hope.

From the far reaches of space comes The Swarm, a deadly menace that could very well destroy the planet. Aces and Jokers must form an uneasy alliance and prepare for a battle they must not lose.

Edited by George R. R. Martin, this volume features stories by Roger Zelazny, Walter Jon Williams, Pat Cadigan, Lewis Shiner, John J. Miller, George R. R. Martin himself and more
Queens (Drag Queen Playing Cards)

Queens (Drag Queen Playing Cards)

Contributors

Daniela Henríquez, Magma Publishing Ltd

Price and format

Price
£9.99
Format
Cards
Enter the world of huge hair, sparkling make-up, glitter galore, fake eyelashes and…the fine art of the tuck and tape, with these drag queen playing cards. Featuring 14 of the most famous, most beautiful and most outrageous queens from across the carnival court of drag, this deck is sure to liven up your next game of canasta.
Wild Cards: Busted Flush

Wild Cards: Busted Flush

Contributors

George R.R. Martin

Price and format

Price
£12.99
Format
Paperback
The return of the famous shared-world superhero books created and edited by George R. R. Martin, author of A GAME OF THRONES

In the six decades since the alien plague known as the Wild Card virus spread a wave of mutations around the globe, humanity has begun to come to terms with its consequences. Grotesque half-human creatures known as ‘jokers’ inhabit an underworld of their own, while the legendary prodigies known as ‘aces’ have become real-world superheroes, complete with colourful names and costumes.

Now a new generation of aces has taken its place on the world stage, becoming crucial players in international events. At the United Nations, veteran ace John Fortune has assembled a team of young heroes, known as The Committee, to assist at trouble spots around the world – including an invasion of zombies in hurricane-ravaged New Orleans, a freak nuclear explosion in a small Texas town, and a fateful showdown with the forces of the oil-rich Islamic caliphate in the Middle East.

But The Committee’s opponents have their own aces and jokers ready to do battle, including a Marxist revolutionary, a brutal mercenary, a young boy with apocalyptic powers and – most terrifyingly of all – a sinister arm of the FBI known as SCARE.
Wild Cards: Jokers Wild

Wild Cards: Jokers Wild

Contributors

George R.R. Martin

Price and format

Price
£12.99
Format
Paperback
The first trilogy of the WILD CARDS series comes to a shocking conclusion in this superhero epic edited by bestselling author of GAME OF THRONES George R. R. Martin

Amidst the fun and festivities of Wild Card Day there is an evil mind lurking, who hopes that the celebrations will go off with more than a band. The streets of New York have erupted in celebration of Wild Card Day – the annual event held every September 15th to remember the dead and cherish the living. It is a day for fireworks, street fairs and parades, for political rallies and memorial banquets, for drinking and fighting in the alleys. With each passing year, the festivities become larger and more fevered. And this year – 1986, the fortieth anniversary – promises to be the biggest and best Wild Card Day ever. The media and tourists have discovered the celebration, and taverns and restaurants expect record-setting. But lurking in the background is a twisted genius who cares nothing for the fun and festivity. The Astronomer has only one concern: destruction …

Featuring plotlines and writing from George R. R. Martin, John J. Miller, Lewis Shiner, Melinda Snodgrass and more, this novel wraps up the opening WILD CARDS series, while also setting the stage for future adventures.
Get Talking Cards for Kids

Get Talking Cards for Kids

Contributors

Amanda Ashman-Wymbs

Price and format

Price
£14.99
Format
Cards
This friendly deck of 52 cards contains open questions and simple exercises to transform the way your child expresses and understands their feelings. The box also includes a pocket-sized booklet with information for caring adults.

Let’s get talking!


Find new ways to connect, share and communicate with your child with the help of this supportive deck of 52 prompt cards. These thought-provoking conversation starters and gentle activities provide a fun and engaging way to spark conversation, encouraging children to talk openly about their feelings and develop their emotional awareness.

Compiled by an experienced child therapist and accompanied by helpful instructions, the colour-coded cards are divided into four categories for easy selection, including feelings, well-being, self-esteem and mindfulness. The open questions and prompts in this deck will inspire children to connect with their feelings and thought patterns and grow their emotional intelligence.

Get Talking Cards for Kids offers an enjoyable way to help improve communication, encourage self-discovery and foster an essential life skill.
Best of the 80s: The Trivia Game

Best of the 80s: The Trivia Game

Contributors

Roland Hall

Price and format

Price
£14.99
Format
Paperback
Test your 80s knowledge with this awesome trivia card game!

Do you know Boy George from your George Michael? Your Tetris from your Rubik’s? Or your mullets from your Jheri curls? Then Best of the 80s: The Ultimate Trivia Challenge is the totally radical card game for you, containing 60 quiz cards spanning categories ranging from 1980s heartthrobs and artists to political figures, popular movies, dance moves and more. Challenge your friends and family to reveal their knowledge and discover who’s, like, totally bitchin’!
BuzzFeed Oracle Cards

BuzzFeed Oracle Cards

Contributors

BuzzFeed

Price and format

Price
£9.99
Format
Paperback
For the first time ever, Running Press and BuzzFeed bring their pop culture and astrology expertise to this fun, giftable oracle deck celebrating wisdom, magic, and all things mystical. The handsome magnetic closure format is packaged with bold graphics and a full-color design. Kit includes:

* 100 full-color oracle cards (2 ½” x 3 ½”)
* 48-page full-color guide book with card meanings
* Full-color keepsake box with magnetic closure
Wild Cards: Fort Freak

Wild Cards: Fort Freak

Contributors

George R.R. Martin

Price and format

Price
£12.99
Format
Paperback
The return of the famous shared-world superhero books created and edited by George R. R. Martin, author of A GAME OF THRONES

In 1946, an alien virus that rewrites human DNA was accidentally unleashed in the skies over New York City. It killed 90% of those it infected. Nine percent survived, mutated into tragically deformed creatures. And one percent gained superpowers. The Wild Cards shared-universe series, created and edited by bestseller George R. R. Martin (called ‘the American Tolkien’ by TIME), is the tale of the history of the world since then – and of the heroes among the one percent.

Now, in the latest Wild Cards mosaic novel, we get to know the hard-bitten world of Manhattan’s Fifth Precinct – or ‘Fort Freak’ – as cops and malefactors alike call the cop-shop where every other desk sergeant, detective, and patrol officer is more than human.

Featuring original work by writers such as Cherie Priest, author of the bestselling BONESHAKER; Paul Cornell, HUGO-nominated comic book and DOCTOR WHO writer; David Anthony Durham, winner of 2009’s JOHN W. CAMPBELL AWARD FOR BEST NEW WRITER, and many others, FORT FREAK is one of the strongest offerings yet in the ongoing Wild Cards project.
Wild Cards: Suicide Kings

Wild Cards: Suicide Kings

Contributors

George R.R. Martin

Price and format

Price
£12.99
Format
Paperback
The return of the famous shared-world superhero books created and edited by George R. R. Martin, author of A GAME OF THRONES

The heart of the world is bleeding, the People’s Paradise of Africa is having it out with the Caliphate, and the Sudan is a charnel house. The powers-that-be aren’t doing anything. The UN might set up a committee. But the time for action is now. So, one by one, the aces join the fight, each for their own reasons …

The Wild Card virus kills 90 percent of the folks who catch it, but those who survive gain special powers. Some become grotesque mutants like the half-man, half-rhino Denys Finch. They’re the jokers. Some get trivial powers. They’re deuces. And some – the aces – develop wild superpowers. Like Bubbles, who can absorb any amount of energy. Or Bugsy, who can turn his body into wasps. Or Double Helix, the shape-changing, teleporting assassin.

And Tom Weathers, the Radical. The strongest, most versatile of the aces – he can fly, he’s strong enough to rip the turret off a tank, he can shoot heat rays from his hands … but his greatest strength is his total conviction in the rightness of his cause. Whatever the cause is at the moment.

At this particular moment, he’s found a way to get more aces for the People’s Paradise. Lots more aces. And that’s where the trouble starts …
Who Am I? Pop - A Card Deck

Who Am I? Pop - A Card Deck

Contributors

Pyramid

Price and format

Price
£12.99
Format
Cards
Would you call yourself a pop music obsessive? Can you hum the chorus of ‘Rich Girl’? How’s your moonwalk?

Who am I? Pop is a pop-icon version of the classic guessing game. Choose a name card at random from the deck and set it on the stand facing the other players, but don’t peek!

The aim of the game is for you to deduce who you are by asking no more than 10 questions to your fellow players, to which they can only answer ‘yes’ or ‘no’. The other players have a booklet of profiles on 50 of Pop’s all-time superstars to help them answer your clever questions.

With impression prompts, quick-fire clues, and alternative game-play suggestions, this is great fun for 2 or more players.

Who am I? Pop contains 50 name cards, a foldable stand and a 64-page booklet featuring profiles of 50 pop icons.
Who Am I? Movies - A Card Deck

Who Am I? Movies - A Card Deck

Contributors

Pyramid

Price and format

Price
£12.99
Format
Cards
Are you a self-proclaimed film fanatic? Can you guess which actor has a God-like voice? How’s your Arnie impression?

Who am I? Movies is a big screen version of the classic guessing game. Choose a name card at random from the deck and set it on the stand facing the other players, but don’t peek!

The aim of the game is for you to deduce who you are by asking no more than 10 questions to your fellow players, to which they can only answer ‘yes’ or ‘no’. The other players have a booklet of profiles on 50 of film’s all-time stars to help them answer your clever questions.

With impression prompts, quick-fire clues, and alternative game-play suggestions, this is great fun for 2 or more players.

Who am I? Movies contains 50 name cards, a foldable stand and a 64-page booklet featuring profiles of 50 movie icons.
The Divorced and Separated Game

The Divorced and Separated Game

Contributors

Isabelle Streng

Price and format

Price
£52.39
Format
Game
Developed for children and adolescents whose parents are separated or divorced, The Divorced & Separated Game is of special use for those who are finding it difficult to cope with or understand the pain and upheaval surrounding separation. The game can be played with groups of siblings, peers or children from reconstituted families, and is also suitable for working with individuals. It may be played over consecutive sessions or adapted to the pace of the treatment. The game comprises a game board, counters, dice and four sets of colour-coded cards arranged in categories corresponding to coloured shapes on the board: Facts, Changes, Emotions and Wishes, Dreams, Memories.
Cupid Stunts Cards - The Naughty Dares Edition

Cupid Stunts Cards - The Naughty Dares Edition

Contributors

Summersdale Publishers

Price and format

Price
£8.99
Format
Cards
Time: 60+ minutes to play

Number of players: 2+

Ages: 18+

Includes: 79 cards, plus 1 instruction card

Assembly required? No

Batteries required? No

Warning: Not suitable for persons under 18 years. For adult use only.

Play the game, if you dare…

Are you ready for some X-rated fun? This sinful stack of rude and raunchy dares is guaranteed to get tongues wagging and set pulses racing. Nights out (or in) will never be the same.
Bridge: Winning Ways to Play Your Cards

Bridge: Winning Ways to Play Your Cards

Contributors

Paul Mendelson

Price and format

Price
£10.99
Format
Paperback
Many bridge books feature magical and inspiring hands but hands that are never seen in day-to-day play at the bridge table. Bridge: Winning Ways to Play Your Cards concentrates on the type of hands that will make a real difference to your scores and which will help you improve your game.

Discover how to assess your opponents’ strengths and weaknesses – in relation to your own – and win!
Best of the 00s: The Trivia Game

Best of the 00s: The Trivia Game

Contributors

Roland Hall

Price and format

Price
£14.99
Format
Paperback
Test your 00s knowledge with this awesome trivia card game!

Too soon to get nostalgic about the 2000s, noughties, aughts or whatever we’re supposed to call them? Of course not: this is the decade that gave us cheap downloads and not-so-cheap iPods. Whether you preferred Love Actually or Avatar, Kanye or The Killers, this ultimate quiz card pack will make you nostalgic for the good times when socialising was all about MySpace and the Motorola Razr.
Bob Ross: A Happy Little Memory Game

Bob Ross: A Happy Little Memory Game

Contributors

Running Press

Price and format

Price
£12.99
Format
Paperback
This original Bob Ross-themed card game will challenge your memory skills in matching painting to painting, quote to quote, squirrel to squirrel, and more.

Memory card game: Includes 50 full-color printed cards to match 25 sets of Bob Ross-themed pairs, including words of wisdom, artwork, woodland creatures, and more

Book included: An accompanying book offers play instruction and some of Bob’s most inspirational messages, with full-color photos and art throughout

Great solo or in a group: This game works for solo play as well as groups of 2, 3, or more

Gift box: Card deck and book set packaged in a sturdy full-color printed box

Perfect gift: A unique gift for fans of Bob Ross

Officially Licensed: Authentic Bob Ross collectible
Match a Pair of Shoes Memory Game

Match a Pair of Shoes Memory Game

Contributors

Metropolitan Museum of Art

Price and format

Price
£14.99
Format
Cards
An ideal gift for shoe lovers everywhere, this beautifully produced memory game tests your recollection of some of the world’s most fabulous shoes – from vintage Ferragamo sandals to the latest Manolos.

Presented in a stylish mini shoebox, this set of 50 cards contains images from the Metropolitan Museum of Art’s world-renowned shoe collection. To play simply place the cards face down and see if you can remember where the matching shoe is located. Collect more pairs than your opponent to win!

Suitable for 1 or more players from 6 years upwards.
The Anti-Bullying Game

The Anti-Bullying Game

Contributors

Isabelle Streng

Price and format

Price
£52.39
Format
Game
Designed for children and adolescents who experience difficulties with peer relationships, The Anti-Bullying Game enables both victims and bullies to understand the dynamics underlying bullying behaviour and helps them to explore more adaptive interaction styles. Exploring the mechanisms behind passive and provocative behaviour, the game focuses on interactive processes, communication, belief systems and assertiveness.

Providing an opportunity for exploration within a safe group, the game helps young people to understand the dynamics of the power differential between victim and bully. It promotes positive self-esteem and encourages behaviour to be taken over into other settings. The game comprises game board, counters, dice and four sets of colour-coded cards arranged in categories corresponding to coloured shapes on the board.

`It is a resource fund, not just a game.’
– Educational Psychology in Practice
Filter (0) +